


There are narrative collectibles - diary entries and artifacts that piece together the history of the region - plus hidden environmental challenges, boxes containing pieces to put together new weapons and coin caches that allow you to purchase other upgrades. It's not just that Rise of the Tomb Raider has a greater variety of environments, but those environments offer more things to do. And since Lara isn't stranded this time around, there's even the opportunity for a brief but fun trip to another region. 2013's Tomb Raider got a lot of mileage out of a single island, but Rise finds even more variety in the nooks and crannies of Siberia.

What has changed is the environments these things take place in. None of this has changed, and none of it really needed to. The platforming is still damn near perfect, giving the player control above all else, even when it leads to some hilariously awkward animations. The combat still emphasizes careful aim and smart use of resources in the environment. Rise of the Tomb Raider's foundation is the same as it was in 2013: Lara crawls, climbs, shoots and swings her way through a series of outrageous environments, from a ship frozen vertically into the side of a glacier to an abandoned gulag repurposed by Trinity. As the adventure progresses, Lara finds herself up against Trinity, a shadowy organization looking for the same historical discoveries for more malevolent purposes. Through some flashbacks - both in cutscene and playable form - we learn that Lara is on the trail of an artifact and a lost city, two myths that her father swore were real before a tragic death. Rise of the Tomb Raider begins at full speed, with protagonist Lara Croft and Jonah, one of her companions from the last game, journeying into the frigid mountains of Siberia. But these never add up to much of concern in a game so certain of its goals and confident in its execution. There are some rough edges to Rise of the Tomb Raider - weaknesses in its writing, goofiness in its animation and so on. And yet, Rise simultaneously maintains the tight design that made its predecessor so entertaining. Even if you don't consider Rise of the Tomb Raider's large, explorable hubs as comprising a true open-world game, there's no denying that developer Crystal Dynamics has built something bigger and denser than 2013's Tomb Raider reboot.
